The Immersive Education Initiative has
announced that the 2015 venue for the Immersive Education Summit as Paris. With
the past 9 years of successful Immersive Education conferences, Immersive
Education will continue on holding a summit that addresses the personal and
cultural impact of immersive technologies such as virtual reality, augmented
reality, holography, holograms, wearable computing devices, cybernetics,
affective computing, neuro-gaming technology and many other forms of immersive
experiences. More information on the Immersive Education summit can be access
through the following link: (http://immersiveeducation.org/news/2015/02/09/paris-announced-site-immersion-2015).
In this
report, I intend to introduce a form of immersion categorized as the wearable
devices, or wearable computing.
Wearable devices are one of the hottest area
of interest for IT enthusiasts living in the current era. It is often referred
as wearable technology, wearables, fashionable technology, and so on. This
specific technology incorporates computer and advanced electronic technologies
to offer practical functions and features to the users. Currently released
wearable technologies include smart watches, healthcare bands, wearable digital
glasses, and many more. Specifically, in this report, I would like to introduce
the following devices: Apple Watch, Samsung Galaxy Gear, Google Glass and
Oculus Rift.
The Apple Watch is planned to be premiered on
early 2015, more likely around April, 2015. The Apple Watch is a wearable
device that connects with the users' iPhone to get internet connection. As the
name of the product connotes, it is an electronic watch with smart capability,
which includes the functions for navigation (maps), contacts, phone call
receptions, send and receive messages, monitor health status and timed work-out
period, play music and various other features. The biggest issue with the Apple
Watch is its positioning in the wearable device industry and its overlapping
presence even in the fine watchmaking industry.
Samsung, as the world's leading cellular
phones and memory chip producer, has also jumped into this competition of
wearable device with their Galaxy Gear and Galaxy Gear Fit. Samsung is sort of
branded not as the pioneer of this technology, but is deemed as a viable
competition for Apple and many other Android based hardware providers in this
game of Smartwatches. It also connects with Samsung smartphones to integrate the
usage of phone into a watch. Surprisingly, the functions of the Samsung Galaxy
Gear does not vary significantly with the functions that the Apple Watch has:
map, phone, message, health monitoring, compass, and many other functions.
Google is also doing a great job in keeping
up with the newly blooming industry with their most avant-garde device named
the Google Glass. Google first introduced the Google Glass on 2012. The device
has numerous capabilities and most importantly, feeds the information directly
to our eyes without obstructing the users' view. In depth, the device has an
incorporated 5 mega pixel camera and records high definition videos. The
functions of the device is activated through Google's voice command. Google is
not only focusing on the hardware, but also on software side. The company has
been releasing updates for the Google Glass companion application named the
MyGlass. Although it is widely used in the US, in some countries where Google
Maps services are partially prohibited, Google Glass is restricted for sale.
Aside from the three corporate giants' richly
funded projects like the Apple Watch, Galaxy Gear and Google Glass, there is
Oculus Rift. Oculus Rift is one of the first “real” virtual reality headsets.
It is developed for enthusiastic gamers. In fact, according to the KickStart webpage
by Oculus Rift, one of the major developer of the Oculus Rift revealed that his
initial motives for developing the Rift was the absence of high quality gamer
headset that lives up to the name of the technology, “virtual reality.” For the
very average gamers, Occulus Rift can be somewhat compact, without any add-ons
or additional parts attached to it. The developers released a documentary for
this device, Zero Point, as well. The map of the gaming industry will
definitely be affected due to the emergence and rapidly improving related
technologies in the field of realizing the virtual reality.
There are many other hardware providers that
are striving for the best wearable devices. The important aspect in this
specific form of immersion is that this field requires design element to be
elegantly incorporated to the actual product, bearing in mind that these
devices actually affect the wearers' exterior looks. Criticisms toward the
highly multi-functional Google Glass has been with the design, not the hardware
and the supporting functions of the glass itself. To be successful in this
field of immersive technology, design elements have to be attractive enough for
the audiences to make the decision of purchasing. Also, in order to grab the
public attention for this technology and its application, the software
providers should definitely not stop innovating, and thus provide the users
with unforeseen technologies that will greatly expedite the daily processes and
tasks for the public.
This is an assignment from the Immersive Education
course that I am taking at Boston College. The course is called Collaborative
Computing. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
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