Full interview available at http://terranova.blogs.com/terra_nova/2007/05/teaching_in_vr_.html
The notion of "immersive illness" is relatively a newly developed term. In one of the articles that we were just told to read, Professor Walsh coins the term "immersive illness" as the following: "the growing problem of addiction to virtual reality." Can we actually become addicted to the non-real, virtual reality? To critically analyze this question, I believe we have to tackle the issue of general addictions that are prevalent among the society.
Does this condition of "immersive illness" have a possibility of becoming more common than now? Professor Walsh in the article notes that early forms of immersive illness are already present in the current era. These early forms of "immersive illness" are namely addiction, alienation, mental schisms and more. Although these issues only pertain to a small group of people, it definitely has the possibility to become more prevalent. As Google Cardboard, Oculus VR, MS HoloLens and many other virtual reality devices and modules grow popularity among the general public, people will depend more heavily on the information and other privileges offered by these VR headsets and devices. We currently can observe intensified degree of cellphone addiction, when smartphones took over the regular 2G cellphones. This immersive illness is definitely a possibility among the users in the future generation when virtual reality is widely adapted to replace real life, physical interactions and many experiences. For example, when classes are perfectly replaced by immersive learning environment, some students will certainly suffer a form of immersive illness due to lack of human interactions and many other reasons.
I believe the future of immersive experience depends on the VR technology developers' efforts to create a clear line between the real world and virtual reality, and thus immersive environment. If people lose the ability to distinguish the two environment, there will be a higher chance among people to obtain the immersive illness. People should acknowledge the values and importance of real life environment, while enjoying the comforts that come from immersive environment.
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