REPORT ON LEARNING GAMES AND NEURO-GAMES
1. deleting all the images and videos; and adjusting fonts and other formats according to lecture notes.
2. Editing the previously wrong information on the current developmental status of the neuro-games
3. Additional information on whether which aspects are determining factors of the future development of the neuro-games
4. Illustrating the core difference between gamer experience and the developers' original intentions for the game (added to the original)
5. Introducing company named Lumos Lab and its product; it helps condition emotional diseases such as memory loss
6. Introducing a company named InterAxon: creates therapeutic neuro-games to cure mental conditions.
7. Adding more information on the conclusion; adding what is imperative for the development of mind-games
8. Adding more onto the conclusion by noting a point that this industry has a high correlation with the development of the virtual reality
This is an
assignment from the Immersive Education course that I am taking at Boston
College. The course is called Collaborative Computing. For details, visit the
immersive BC portal at http://ImmersiveEducation.org/@/bc
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