Monday, March 16, 2015

Class 5 Assign. 1: Revising my Report on Learning Games and Neuro-Games

https://docs.google.com/document/d/1QdRYMoovYBixBNXWj7Rv5ocS0cspNlJA27g56cbnw4Q/edit?usp=sharing

REPORT ON LEARNING GAMES AND NEURO-GAMES

1. deleting all the images and videos; and adjusting fonts and other formats according to lecture notes.

2. Editing the previously wrong information on the current developmental status of the neuro-games

3. Additional information on whether which aspects are determining factors of the future development of the neuro-games

4. Illustrating the core difference between gamer experience and the developers' original intentions for the game (added to the original)

5. Introducing company named Lumos Lab and its product; it helps condition emotional diseases such as memory loss


6. Introducing a company named InterAxon: creates therapeutic neuro-games to cure mental conditions.

7. Adding more information on the conclusion; adding what is imperative for the development of mind-games


8. Adding more onto the conclusion by noting a point that this industry has a high correlation with the development of the virtual reality

This is an assignment from the Immersive Education course that I am taking at Boston College. The course is called Collaborative Computing. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc 

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